Apr 11, 2018 · The Hearthstone subreddit reacts to Warlock's new cards. No one loves Hearthstone more than Ben Brode. This is a commonly understood fact which is …Estimated Reading Time: 9 mins
1.7k votes, 297 comments. 1.8m members in the hearthstone community. For fans of Blizzard Entertainment's digital card game, Hearthstone
In addition, the match winning music from Hearthstone is played. These items are sold by Benjamin Brode, who is a vendor NPC wandering around your Garrison in "World of Warcraft: Warlords of Draenor". The NPC is a tribute to Blizzard's Senior Game Designer for Hearthstone, Ben Brode.
Feb 01, 2018 · Nominally, Ben Brode is the game director of Hearthstone. He goes to work everyday to think about the flavor, balance, and presentation of Blizzard's ludicrously popular CCG.Author: Luke Winkie
Apr 20, 2018 · Ben Brode has posted a very important announcement this afternoon. After working at Blizzard for 15 years and developing Hearthstone for almost 10, he has decided to leave the company. Thank you, Ben, for all the communication you've given the community over the years, the laughs, and most importantly, this game.Estimated Reading Time: 3 mins
Jun 14, 2015 · Hearthstone Ben Brode, the senior Hearthstone game dev. spends some time talking about a subject I recently began a few days agoGet Awesome Games http://...Author: Kripparrian
Nov 26, 2015 · Hearthstone funny moments with Ben Brode subscribe: https://www.youtube.com/c/legendstuff?sub_confirmation=1A bunch of awesome and funny Hearthstone and Be...Author: Legend Stuff
Brode became lead designer of Hearthstone in 2015, and was promoted to game director later in the year. While working on Hearthstone, Brode was the public face of the game, giving interviews, responding to player feedback, explaining game concepts, …
May 22, 2021 · Father of Hearthstone, Ben Brode, spoke on Twitter about some of Hearthstone's original heroes and why we ended up with the 9 heroes that were chosen. Although it has been some time since Ben has been on the Hearthstone team since he left Blizzard to start Second Dinner, it shows he still has valuable knowledge about the history of the game.
You feel the bass in your chest. Frankly, the notion of any celebrity emerging from those slag mines and server bays ought to be laughable. The rotation's going to happen. Across from me is The Brode. We said we we're going to accept that danger, and our communication is going to be less satisfying to a certain degree. Describing himself as "mostly the guy who heads up content design",  up until Whispers of the Old Gods Brode was responsible for initial card design,   and would sometimes also program prototypes of new mechanics,  as well as working "a lot" with the dialogue and voice actors for the game's soundbites and sound design. Comment by Ooko Looks like a Mage playing Murlocs? Sure he might not be teaching the younglings how to treat poison oak, but he is wisecracking about Corridor Creeper and recruiting interns over Twitter. Scenario B was we're gonna roll from old system to new system. This company managed to hire someone who was passionate about beatboxing and strong turn-two counterplays, and it wasn't until Team Five started working on Hearthstone in earnest that they realized what an advantage having that kind of character could be. The legend was already alive and well, we just didn't know it yet. Posts Quoted:. Standard format Wild format Classic format Ranked Card properties. Unsure how to post? Ben Brode. Virgin HS community. Brode was also responsible for choosing the card art for all cards. Brode in During the initial announcement of Knights of the Frozen Throne , players were quick to notice the lack of a song in the expansion's trailer, prompting the creation of a new reddit petition asking Brode to once again perform a song. Topics Card Game. I've had several people appologising, or asking if they broke it xD. You mean the Sylvanas reference? I was 20 years old when I started here. Brode has blended his lessons from the log cabin and the server bay to become something brand new, and now he's distinctively capable of handling the heat and scrutiny that comes with managing 70 million players. There's a lot of cards I'm really chuffed about. Ten years too late. Like I think Water Paladin was one of the better decks in the Mean Streets of Gadgetzan era, and it did not appear until mid-cycle. He talked very directly and passionately to the camera, and he's very convincing," recalls Brode. It's the sort of swerve that could destroy years' worth of hard-earned goodwill. After working at Blizzard for 15 years and developing Hearthstone for almost 10, he has decided to leave the company. I was really excited about the flavor and art for that card. Card databases. The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website! Item Level 1 Toy. That he somehow looks back on the job fondly is either a testament to Blizzard's incredibly strong workplace culture, or proof that they're piping too much fluoride into the water fountains. Please check back later! So we want to give all the classes powerful cards to kick off the new year. But which class will have the best odd deck? It's almost frightening when Ben Brode laughs. They may not mean do be a meme, but they still are. So we had both technical issues and communication issues. No one loves Hearthstone more than Ben Brode. Suppose they will find another corporate stooge to defend the indefensible. That was the culmination of a professional journey that had begun in the bowels of the Irvine offices, where he held down the 9pm to 4am graveyard shift testing Warcraft III. In his free time, Brode stays true to the rap game as an MC and beatboxer. Last edited by husakpetr93 on Apr 24, The thing Brode emphasizes again and again is that, at the end of the day, he is a massive fan of Hearthstone, and he roots for this game in the same way that we do.
No one loves Hearthstone more than Ben Brode. This is a commonly understood fact which is also possible to prove empirically: just hook him up to a microphone and count the decibels. We were also keen to get his take on the recent ladder changes, which it's fair to say didn't go nearly as smoothly as they could have, and as a result caused no end of consternation amongst competitive players. Other topics covered include balance testing, the Deathstalker Rexxar update and, of course… finding the next Unicorn Priest. Given that the class is in such a good spot, what was the thinking behind giving that class such a power-boost? Brode: Well, we're trying to give all classes a power boost here. The Standard rotation that's going to happen with this set will change the meta dramatically. So we want to give all the classes powerful cards to kick off the new year. I don't know that those cards are necessarily good in the decks that are already powerful for Warlock right now. We'll see. Generally, if things are unbalanced after the launch, and some classes are too powerful, then we don't mind stepping in and doing some nerfs. We've done it with almost all of our sets—we've come in a few weeks or months after the set launches and made some changes. So that's a thing we might have to do, but it's really too early to tell. Hopefully all the classes have powerful tools that make them exciting to play with. Read about the rise and rise of Ben Brode in our recent feature profile. But are you worried players will spend the first few weeks after the set launches wanting to experiment but instead finding themselves staring at a board of Voidlords? I do think that's a concern. The Warlock decks that are good right now—specifically Cubelock—are very skill-testing. They are the kinds of decks that in our statistics, if you've played fewer than 50 games, your win-rate is pretty negative, but if you've played more your win-rate is pretty positive. It's not currently the best deck in the format, and when we nerf something you'd expect it to be the best deck. But we have [done that] in the past. One example is Quest Rogue, which was the 17th best deck and we think had a negative win-rate overall, but it was so emotionally negative to lose to that deck that we ended up nerfing it. There might be a similar case to that. So I guess I'll say: yeah, we're worried about it, we would consider nerfing it, but it's too early to tell. The rotation's going to happen. A new set's coming out. That represents a significant amount of change. So it's too early to say whether or not it would need to be nerfed. What can you say to reassure the competitive community that there won't be a repeat of the March problems with the way the Legend ladder works? The biggest issue there was that this was the very first and only time that we transitioned from our old ladder model to a new model. And when we built this revamped system, we really built three different ranked systems. The first was when we launched the patch that had all this code in it but kept the old system until this reset. So that's Scenario A: new code live, old system in place. Scenario B was we're gonna roll from old system to new system. Scenario C is we're gonna roll from new system to new system. So we've gone through phase A, which went fine. Phase B was somewhat of a disaster—we had to take ranked offline for a significant amount of time, and we issued packs to everybody as an apology for that. It did not work the way we wanted to make it work at all. And there were some big downsides to the way we had to repair data there, where some players ended up at rank one with five stars, and had to win one game to make it to legend. And there's a normal MMR process that happens on the way up to legend that kind of sets your MMR in the quote-unquote 'right' spot—that got all messed up. And then we had to do some backend things to make sure that some players didn't play literally no games of Hearthstone and clinch the number one [legend] spot. One of the biggest issues was communication. We did, I think, a terrible job of communication about some of these changes we made in backend. So we had both technical issues and communication issues. I don't expect to have either of those issues going forward. I think we've learned some good lessons about which things need to be communicated. This new Shaman legendary is one of the most exciting cards in the set, and players are already theorycrafting some potentially crazy OTK combos. On the subject of good communication: for the sake of transparency, is there any reason not to completely lay out how MMR works? MMR is very complicated. It's not a simple calculation. But it works the way people sometimes expect it to work, which is if you play someone who's a lot better than you and you win, you move up more significantly than if you play someone who's a lot worse than you in rank, because we just don't think that proves that you actually should be there. There's a minimum amount you can move up or down in MMR, but it can be bigger depending on what your matchup is like. It's a complex algorithm on the backend. I'm really excited about the odd and even stuff, because it represents so many different unique new potential archetypes.
Blizzard is uniquely fortunate that one of their best soldiers has emerged as an adored personality through pure, grassroots momentum—especially considering just how radical that concept was to games industry culture a few years ago. So now you have to think, "Ooh, I wasn't gonna put a Rush minion in my deck but if I do then I have enough of these guys". Please review our Screenshot Guidelines before submitting! Brode credits his stage presence to his time running a boy scout caravansary in Marina Del Rey. Brode: Well, we're trying to give all classes a power boost here. Classic TBC. Comment by Jornak It's funny to put this up in your city hub. He should be on-stage with Outkast, or rather, Outkast should be onstage with him. See more. Ben Brode is now Ben Brode, professionally. Lead designer of Hearthstone — Brode began looking for a new position at Blizzard, including applying for a position as a designer on StarCraft II , before finding himself in a creative position on the World of Warcraft Trading Card Game. The first was when we launched the patch that had all this code in it but kept the old system until this reset. Thank you, Ben, for all the communication you've given the community over the years, the laughs, and most importantly, this game. Help Sign In. Universal Conquest Wiki. And when we built this revamped system, we really built three different ranked systems. I sent it to our community team the next morning, and they sent it directly to Kripp. Next month he'll unveil the team's 11th expansion, and perhaps more crucially, the cards they're exiling into the Hall of Fame—essentially Hearthstone's memory hole. The rotation's going to happen. Brode, of course, still has a target on his back. Brode later worked on the World of Warcraft Trading Card Game from its "very beginning" until , when Team 5 was created and work on Hearthstone began. Retrieved 5 September Blizzard Inc. And to the passionate community of players — I will miss you, and the laughs we shared together. Forgive me for believing that "not a meme" wasn't one and actually was trying to stay on the topic. Usually it's like, play every card a hundred thousand times to make sure there's no issues. She's a really fun hero to play, she's super funny. It will be when Witchwood launches that we'll be putting in the new beasts. Brode has blended his lessons from the log cabin and the server bay to become something brand new, and now he's distinctively capable of handling the heat and scrutiny that comes with managing 70 million players. But are you worried players will spend the first few weeks after the set launches wanting to experiment but instead finding themselves staring at a board of Voidlords? They are all going to play very differently, right? The coffee mugs on the table tremble like a T. Like I think Water Paladin was one of the better decks in the Mean Streets of Gadgetzan era, and it did not appear until mid-cycle. Brode's response was posted to Kripp's YouTube channel in the summer of Mega salty? In retrospect, it's a shame that those sort of encounters were so feared, because Brode is a natural. Describing himself as "mostly the guy who heads up content design",  up until Whispers of the Old Gods Brode was responsible for initial card design,   and would sometimes also program prototypes of new mechanics,  as well as working "a lot" with the dialogue and voice actors for the game's soundbites and sound design. A message from Ben Brode - Hearthstone Forums archived copy. The Standard rotation that's going to happen with this set will change the meta dramatically. Comments Comment by divinexve Your soul shall suffer! I was just playing and enjoying this game. On the subject of good communication: for the sake of transparency, is there any reason not to completely lay out how MMR works? He was the game director and public face of Hearthstone until when he left to found his own game studio, Second Dinner, where he is now Chief Creative Officer. I'm really excited about the odd and even stuff, because it represents so many different unique new potential archetypes. Brode was watching the soliloquy in his bedroom, and wanted to say his piece in response. The design was that it can't attack, so I thought: maybe it's a building then! Also I don't see how the reference has anything to do with the topic besides the litteral interpretation, so that's the route I took. All articles that have card lists or queries may not function properly for now. Random page Community portal Recent changes Admin noticeboard Discord. Others tell me they were inspired by Hearthstone to become game developers themselves. All I was saying was that you can't definitively say [that all the good decks have been discovered] because it's very complicated to come up with a new deck to break the meta. We try to be highly available on social media, and I think our team helped push the envelope in this regard.